<?xml version="1.0" encoding="UTF-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="es"><title>Chemaclass - golang</title><subtitle>Tech Lead compartiendo ideas prácticas sobre artesanía del software, TDD, liderazgo, Bitcoin e IA. Artículos, resúmenes de libros y charlas.</subtitle><link rel="self" type="application/atom+xml" href="https://chemaclass.com/es/tags/golang/atom.xml"/><link rel="alternate" type="text/html" href="https://chemaclass.com"/><generator uri="https://www.getzola.org/">Zola</generator><updated>2024-04-02T00:00:00+00:00</updated><id>https://chemaclass.com/es/tags/golang/atom.xml</id><entry xml:lang="es"><title>Aprendiendo Concurrencia en Golang</title><subtitle>Un emulador de carreras de caballos explicado paso a paso</subtitle><category term="golang" scheme="https://chemaclass.com/tags/golang/" label="Golang"/><category term="software-design" scheme="https://chemaclass.com/tags/software-design/" label="Software Design"/><category term="clean-code" scheme="https://chemaclass.com/tags/clean-code/" label="Clean Code"/><published>2024-04-02T00:00:00+00:00</published><updated>2024-04-02T00:00:00+00:00</updated><author><name>
Chemaclass</name></author><link rel="alternate" type="text/html" href="https://chemaclass.com/es/blog/learning-concurrency-in-golang/"/><id>https://chemaclass.com/es/blog/learning-concurrency-in-golang/</id><summary type="html">Quería aprender un nuevo lenguaje de programación, así que después de probar algunos, terminé con Golang como uno de mis favoritos por su simplicidad y capacidades. Tiene características que no había usado en años, como multithreading y concurrencia.</summary><content type="html">&lt;p>Quería aprender un nuevo lenguaje, así que después de probar algunos, terminé con Golang como uno de mis favoritos por su simplicidad y capacidades. Tiene características que no había usado en años, como multithreading y concurrencia.&lt;/p>
&lt;span id="continue-reading">&lt;/span>
&lt;p>&lt;a rel="external" href="https://go.dev/">Golang&lt;/a> (o &lt;code>Go&lt;/code>) soporta concurrencia mediante hilos ligeros llamados goroutines. Son diferentes del multithreading tradicional de Java, donde hay que manejar sincronización y coordinación para gestionar recursos compartidos de forma segura. Las goroutines son ligeras, las gestiona el runtime de Go, y son más baratas de crear y manejar.&lt;/p>
&lt;p>El paralelismo es &lt;strong>hacer&lt;/strong> varias cosas simultáneamente. La concurrencia es &lt;strong>lidiar&lt;/strong> con varias cosas a la vez. En ambos casos, no conocemos el orden de ejecución: no sabemos qué pasará primero ni qué terminará antes.&lt;/p>
&lt;blockquote>
&lt;p>Imagina que cocinas: preparas una sopa, una ensalada y una tortilla. Eres una sola persona, pero preparas varios platos. Podrías terminar primero la ensalada, la sopa o la tortilla… no hay garantía. Esto es concurrencia: lidias con varias cosas a la vez. Cuando tu pareja viene a ayudarte, eso ya es paralelismo.&lt;/p>
&lt;/blockquote>
&lt;p>&lt;img src="/images/blog/2024-04-02/concurrency-vs-multithreading.jpg" alt="concurrencia vs multithreading" />&lt;/p>
&lt;p>Recuerdo haber construido un juego similar en &lt;code>Java&lt;/code> cuando aprendía multithreading hace diez años. Aprovecho esta oportunidad para hacerlo de nuevo con &lt;code>Go&lt;/code> moderno.&lt;/p>
&lt;p>Construi un juego de terminal que simula una carrera de caballos. Cada caballo es una goroutine que corre en una matriz bidimensional compartida. Cuando un caballo llega al final, notifica al canal compartido con los demas caballos (que corren en diferentes procesos) y todos se detienen, mostrando al ganador.&lt;/p>
&lt;p>Separé el código en cuatro áreas para ayudar a visualizarlo:&lt;/p>
&lt;ul>
&lt;li>Punto de entrada&lt;/li>
&lt;li>Generando el tablero&lt;/li>
&lt;li>Renderizando el juego&lt;/li>
&lt;li>Moviendo los caballos&lt;/li>
&lt;/ul>
&lt;p>&lt;img src="/images/blog/2024-04-02/race-horses-demo.gif" alt="demo de carrera de caballos en terminal" />&lt;/p>
&lt;h3 id="punto-de-entrada">Punto de entrada
&lt;a class="heading-anchor" href="#punto-de-entrada" title="Copy link" aria-label="Link to this section">#&lt;/a>
&lt;/h3>
&lt;p>La estructura &lt;code>Horse&lt;/code> representa cada Caballo en la carrera.
El juego consiste en una lista de líneas, en las cuales cada Caballo está corriendo.&lt;/p>
&lt;pre class="giallo" style="color-scheme: light dark; color: light-dark(#24292E, #E1E4E8); background-color: light-dark(#FFFFFF, #24292E);">&lt;code data-lang="go">&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">type&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Horse&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> struct&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> Name&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> string&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> El nombre del caballo&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> Line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> int&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> La línea de competición&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span> (&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">h &lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>)&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Letter&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> string&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span> fmt&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Sprintf&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">%c&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span> h&lt;/span>&lt;span>.&lt;/span>&lt;span>Name&lt;/span>&lt;span>[&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">0&lt;/span>&lt;span>]&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span> (&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">h &lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>)&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Equals&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">other&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>)&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> bool&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span> other&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> !=&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> nil&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;amp;&amp;amp;&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> h&lt;/span>&lt;span>.&lt;/span>&lt;span>Line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> ==&lt;/span>&lt;span> other&lt;/span>&lt;span>.&lt;/span>&lt;span>Line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;amp;&amp;amp;&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> h&lt;/span>&lt;span>.&lt;/span>&lt;span>Name&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> ==&lt;/span>&lt;span> other&lt;/span>&lt;span>.&lt;/span>&lt;span>Name&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span> (&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">h &lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>)&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> String&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> string&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span> fmt&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Sprintf&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">%s&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> (line:&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">%d&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">)&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span> h&lt;/span>&lt;span>.&lt;/span>&lt;span>Name&lt;/span>&lt;span>,&lt;/span>&lt;span> h&lt;/span>&lt;span>.&lt;/span>&lt;span>Line&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>&lt;/code>&lt;/pre>
&lt;p>Puedes generar un nuevo proceso usando la palabra clave &lt;code>go&lt;/code> al invocar cualquier función.
En este juego, esto se usa 1) para renderizar el juego &lt;code>RenderGame()&lt;/code> y 2) para el movimiento de cada caballo &lt;code>startRuningHorseInLine()&lt;/code>. El objetivo es mantener la “renderización” y la “lógica de movimiento” trabajando en paralelo.&lt;/p>
&lt;pre class="giallo" style="color-scheme: light dark; color: light-dark(#24292E, #E1E4E8); background-color: light-dark(#FFFFFF, #24292E);">&lt;code data-lang="go">&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> main&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> const&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> lines&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> lineLength&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> 12&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> 30&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span> board&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> NewRaceBoard&lt;/span>&lt;span>(&lt;/span>&lt;span>lines&lt;/span>&lt;span>,&lt;/span>&lt;span> lineLength&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> go&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> RenderGame&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span> winnerChan&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> make&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">chan&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Horse&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> range&lt;/span>&lt;span> board&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> cada caballo será movido en diferentes procesos&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> go&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> startRunningHorseInLine&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>,&lt;/span>&lt;span> line&lt;/span>&lt;span>,&lt;/span>&lt;span> winnerChan&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> esperar hasta que un caballo llegue al final&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> winner&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;lt;-&lt;/span>&lt;span>winnerChan&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> renderizar una última vez para asegurar el último estado del tablero&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6F42C1, #B392F0);"> RenderRaceBoard&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;amp;&lt;/span>&lt;span>winner&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span> fmt&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Println&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">Race finished!&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> fmt&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Printf&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"># Winner: &lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">%s&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">\n&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span> winner&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;h3 id="generando-el-tablero">Generando el tablero
&lt;a class="heading-anchor" href="#generando-el-tablero" title="Copy link" aria-label="Link to this section">#&lt;/a>
&lt;/h3>
&lt;p>El tablero de carreras es una matriz bidimensional de punteros a Horses. Cada línea “contiene” un solo Caballo: solo un puntero apunta a un Caballo real, el resto son &lt;code>nil&lt;/code>. Al generar el Tablero, creamos un Caballo en la primera posición de cada línea.&lt;/p>
&lt;pre class="giallo" style="color-scheme: light dark; color: light-dark(#24292E, #E1E4E8); background-color: light-dark(#FFFFFF, #24292E);">&lt;code data-lang="go">&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> NewRaceBoard&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">lines&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);"> lineLength&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> int&lt;/span>&lt;span>)&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> board&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> make&lt;/span>&lt;span>(&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;span> lines&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> range&lt;/span>&lt;span> board&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> make&lt;/span>&lt;span>(&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;span> lineLength&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">0&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;amp;&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>{&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> Name&lt;/span>&lt;span>:&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> generateHorseName&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> Line&lt;/span>&lt;span>:&lt;/span>&lt;span> line&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span> board&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>&lt;/code>&lt;/pre>
&lt;p>Los nombres se generan aleatoriamente usando &lt;code>HorseNames&lt;/code>.&lt;/p>
&lt;pre class="giallo" style="color-scheme: light dark; color: light-dark(#24292E, #E1E4E8); background-color: light-dark(#FFFFFF, #24292E);">&lt;code data-lang="go">&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">var&lt;/span>&lt;span> HorseNames&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">2&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">string&lt;/span>&lt;span>{&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> {&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">Alloping&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> &amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">Giggles&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>}&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> {&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">A-lot&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> &amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">Gallop&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>}&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> {&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">BoJack&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> &amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">Jack&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>}&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> {&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">Baroness&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> &amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">Belle&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>}&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> ...&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> generateHorseName&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> string&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> name&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span> HorseNames&lt;/span>&lt;span>[&lt;/span>&lt;span>rand&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Intn&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">len&lt;/span>&lt;span>(&lt;/span>&lt;span>HorseNames&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">0&lt;/span>&lt;span>]&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> surname&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span> HorseNames&lt;/span>&lt;span>[&lt;/span>&lt;span>rand&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Intn&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">len&lt;/span>&lt;span>(&lt;/span>&lt;span>HorseNames&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">1&lt;/span>&lt;span>]&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span> name&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> +&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> &amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> &amp;quot;&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> +&lt;/span>&lt;span> surname&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;h3 id="renderizando-el-juego">Renderizando el juego
&lt;a class="heading-anchor" href="#renderizando-el-juego" title="Copy link" aria-label="Link to this section">#&lt;/a>
&lt;/h3>
&lt;p>Los métodos &lt;code>RenderGame()&lt;/code>, &lt;code>renderRaceBoard()&lt;/code>, &lt;code>renderRaceLine()&lt;/code> y &lt;code>renderRacePosition()&lt;/code> están separados para que cada uno tenga una responsabilidad clara: renderizar su sujeto correspondiente.&lt;/p>
&lt;blockquote>
&lt;p>&lt;code>RenderGame()&lt;/code> se está ejecutando en otro proceso usando &lt;code>go&lt;/code>.&lt;/p>
&lt;/blockquote>
&lt;pre class="giallo" style="color-scheme: light dark; color: light-dark(#24292E, #E1E4E8); background-color: light-dark(#FFFFFF, #24292E);">&lt;code data-lang="go">&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> RenderGame&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">board&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> time&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Sleep&lt;/span>&lt;span>(&lt;/span>&lt;span>renderDelay&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span> time&lt;/span>&lt;span>.&lt;/span>&lt;span>Millisecond&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6F42C1, #B392F0);"> RenderRaceBoard&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> nil&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> RenderRaceBoard&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">board&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);"> winner&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> usar un &amp;quot;buffer de string&amp;quot; para guardar todo el estado del tablero&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> para que luego podamos usar una sola llamada IO para renderizarlo&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> var&lt;/span>&lt;span> buffer&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> bytes&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Buffer&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">\n&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> range&lt;/span>&lt;span> board&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6F42C1, #B392F0);"> renderRaceLine&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>,&lt;/span>&lt;span> line&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;amp;&lt;/span>&lt;span>buffer&lt;/span>&lt;span>,&lt;/span>&lt;span> winner&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6F42C1, #B392F0);"> clearScreen&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> fmt&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Println&lt;/span>&lt;span>(&lt;/span>&lt;span>buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">String&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> clearScreen&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> cmd&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span> exec&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Command&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">clear&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> cmd&lt;/span>&lt;span>.&lt;/span>&lt;span>Stdout&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span> os&lt;/span>&lt;span>.&lt;/span>&lt;span>Stdout&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> cmd&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Run&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> renderRaceLine&lt;/span>&lt;span>(&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> board&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> int&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> buffer&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">bytes&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Buffer&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> winner&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span>fmt&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Sprintf&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> %.2d&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> | &lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span> line&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> var&lt;/span>&lt;span> current&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Horse&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> range&lt;/span>&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> h&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> renderRacePosition&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>,&lt;/span>&lt;span> line&lt;/span>&lt;span>,&lt;/span>&lt;span> col&lt;/span>&lt;span>,&lt;/span>&lt;span> buffer&lt;/span>&lt;span>,&lt;/span>&lt;span> winner&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> if&lt;/span>&lt;span> h&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> !=&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> nil&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> current&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span>h&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span>fmt&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Sprintf&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">| &lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">%s&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>,&lt;/span>&lt;span> current&lt;/span>&lt;span>.&lt;/span>&lt;span>Name&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> if&lt;/span>&lt;span> current&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Equals&lt;/span>&lt;span>(&lt;/span>&lt;span>winner&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> [Won!]&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">\n&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> renderRacePosition&lt;/span>&lt;span>(&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> board&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> line&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);"> col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> int&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> buffer&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">bytes&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Buffer&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#E36209, #FFAB70);"> winner&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>)&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> if&lt;/span>&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>col&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> ==&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> nil&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);"> &amp;quot;&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> nil&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span> current&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>col&lt;/span>&lt;span>]&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> if&lt;/span>&lt;span> current&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Equals&lt;/span>&lt;span>(&lt;/span>&lt;span>winner&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6F42C1, #B392F0);"> removeChars&lt;/span>&lt;span>(&lt;/span>&lt;span>buffer&lt;/span>&lt;span>,&lt;/span>&lt;span> col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">+&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">1&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> range&lt;/span>&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">-&lt;/span>&lt;span style="color: light-dark(#032F62, #9ECBFF);">&amp;quot;&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span> buffer&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">WriteString&lt;/span>&lt;span>(&lt;/span>&lt;span>current&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Letter&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span> current&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;h3 id="moviendo-los-caballos">Moviendo los caballos
&lt;a class="heading-anchor" href="#moviendo-los-caballos" title="Copy link" aria-label="Link to this section">#&lt;/a>
&lt;/h3>
&lt;p>En &lt;code>main(...)&lt;/code>, el &lt;code>winnerChan&lt;/code> es un canal compartido que usará el primer Caballo que llegue a la última posición de su línea.&lt;/p>
&lt;p>Cada Caballo ejecuta un bucle hasta llegar al final de la línea o recibir (vía &lt;code>winnerChan&lt;/code>) el mensaje de que otro Caballo ya ganó. Hasta entonces, cada caballo se mueve de forma independiente, durmiendo milisegundos aleatorios antes de avanzar a la siguiente posición.&lt;/p>
&lt;blockquote>
&lt;p>&lt;code>startRuningHorseInLine()&lt;/code> se ejecuta en otro proceso usando &lt;code>go&lt;/code>.&lt;/p>
&lt;/blockquote>
&lt;pre class="giallo" style="color-scheme: light dark; color: light-dark(#24292E, #E1E4E8); background-color: light-dark(#FFFFFF, #24292E);">&lt;code data-lang="go">&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> main&lt;/span>&lt;span>(&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);">...&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> winnerChan&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> make&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">chan&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Horse&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> range&lt;/span>&lt;span> board&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> cada caballo será movido en diferentes procesos&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> go&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> startHorseRunning&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>,&lt;/span>&lt;span> line&lt;/span>&lt;span>,&lt;/span>&lt;span> winnerChan&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> esperar hasta que un caballo llegue al final&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> winner&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;lt;-&lt;/span>&lt;span>winnerChan&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);">...&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> startRunningHorseInLine&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">board&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);"> line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> int&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);"> winnerChan&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> chan&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Horse&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> select&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> case&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;lt;-&lt;/span>&lt;span>winnerChan&lt;/span>&lt;span>:&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> verificar si otro caballo terminó&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> return&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> en tal caso, entonces detener el bucle for&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> default&lt;/span>&lt;span>:&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> time&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Sleep&lt;/span>&lt;span>(&lt;/span>&lt;span>time&lt;/span>&lt;span>.&lt;/span>&lt;span>Millisecond&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span> time&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Duration&lt;/span>&lt;span>(&lt;/span>&lt;span>rand&lt;/span>&lt;span>.&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Intn&lt;/span>&lt;span>(&lt;/span>&lt;span>maxSleepDelay&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6F42C1, #B392F0);"> moveHorseOnePos&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>,&lt;/span>&lt;span> line&lt;/span>&lt;span>,&lt;/span>&lt;span> winnerChan&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);">func&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> moveHorseOnePos&lt;/span>&lt;span>(&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);">board&lt;/span>&lt;span> [&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">*&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);">Horse&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);"> line&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> int&lt;/span>&lt;span>,&lt;/span>&lt;span style="color: light-dark(#E36209, #FFAB70);"> winnerChan&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> chan&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> Horse&lt;/span>&lt;span>)&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> cols&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span style="color: light-dark(#6F42C1, #B392F0);"> len&lt;/span>&lt;span>(&lt;/span>&lt;span>board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>)&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> for&lt;/span>&lt;span> col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> :=&lt;/span>&lt;span> cols&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> -&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> 1&lt;/span>&lt;span>;&lt;/span>&lt;span> col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;gt;&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> 0&lt;/span>&lt;span>;&lt;/span>&lt;span> col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">--&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> if&lt;/span>&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">-&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">1&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> ==&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> nil&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> continue&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> aquí identificamos que hay un caballo en&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> la siguiente columna, así que lo movemos a la&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#6A737D, #6A737D);"> //&lt;/span>&lt;span style="color: light-dark(#6A737D, #6A737D);"> columna actual, y ponemos `nil` en la otra&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>col&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">-&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">1&lt;/span>&lt;span>]&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">-&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">1&lt;/span>&lt;span>]&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> =&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);"> nil&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> if&lt;/span>&lt;span> col&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);">+&lt;/span>&lt;span style="color: light-dark(#005CC5, #79B8FF);">1&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> ==&lt;/span>&lt;span> cols&lt;/span>&lt;span> {&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> winnerChan&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> &amp;lt;-&lt;/span>&lt;span style="color: light-dark(#D73A49, #F97583);"> *&lt;/span>&lt;span>board&lt;/span>&lt;span>[&lt;/span>&lt;span>line&lt;/span>&lt;span>]&lt;/span>&lt;span>[&lt;/span>&lt;span>col&lt;/span>&lt;span>]&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span style="color: light-dark(#D73A49, #F97583);"> break&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span> }&lt;/span>&lt;/span>
&lt;span class="giallo-l">&lt;span>}&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;h3 id="codigo-fuente">Código fuente
&lt;a class="heading-anchor" href="#codigo-fuente" title="Copy link" aria-label="Link to this section">#&lt;/a>
&lt;/h3>
&lt;p>El código de este post es una versión simplificada. Si quieres ver el código completo funcionando, está aquí: &lt;a rel="external" href="https://github.com/Chemaclass/go-horse-racing">Chemaclass/go-horse-racing&lt;/a>.&lt;/p>
&lt;aside class="kudos">
&lt;span class="kudos__icon" aria-hidden="true">🧠&lt;/span>
&lt;div class="kudos__content">
&lt;p>Gracias a mi antiguo Team Lead, Andrei Boar, que me ayudó a revisar mi solución original y proporcionó una &lt;a rel="external" href="https://gist.github.com/zuzuleinen/79413aa7933d7d6c6d84ec6ba8c3910a">solución alternativa&lt;/a> (más simple y mejor) que apliqué a mi código. Lo principal que aprendí fue usar un &lt;code>chan Horse&lt;/code> para pasar el Caballo ganador desde &lt;code>main()&lt;/code>, en vez de usar un &lt;code>chan bool&lt;/code> y un &lt;code>sync.WaitGroup&lt;/code> entre todos los hilos.&lt;/p>
&lt;/div>
&lt;/aside></content></entry></feed>